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I strive to design games that put players in uniquely playful situations. I believe that the power of games lies in the difference between having a theoretical conversation about an interesting decision and actually having to make said decision within the “magic circle” of play. I enjoy videogames that force players to make a decision they don’t immediately know the correct answer to. Giving players this much choice lets them dive deeper into their own moral compass, and progresses our medium as the art form to pay close attention to.

Currently in development:

Exodus

Survival + Real-Time Strategy game

Roles: Game Designer, Level Designer

See more of my game design work below!



BzZap!

Frantic Multiplayer Game

Role: Game Designer

THE LIGHTHOUSE

Tactile HTC Vive Staircase Experience

Roles: Artist, Game Designer

TIME FOR BED

Chaotic Asymmetric Multiplayer Game

Roles: Game Designer, Level Designer